A 3D game where most of the playing is reading text.

Color the World is a short game I designed in Unity to learn a bit about scripting. 

In the game you read the text of a silent narrator while filling in the colors of the landscape before you, leading to 216 different color combinations you could make for the world. Eventually you'll get to walk around in the world you colored. The game is simple, yet each person may or may not come up with a different color combo when they play.

Published 14 days ago
StatusReleased
PlatformsWindows, macOS, HTML5
AuthorBpsmith
Tags3D, Short, Text based, Unity

Download

Download
Smith-ColorTheWorld_WIN_050124.zip 28 MB
Download
Smith-ColorTheWorld_MAC_050124.zip 25 MB

Install instructions

Download either Windows or Mac depending on what system you use.

The controls for the game are explained in the game.

Comments

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I have to say the concept is really interesting, I like how you allow user to customize the color of the game then suddenly go in and take a look around. This is definitely one of the very unique project I've seen, good game :D!

this concept is really creative! I liked that you kept the game going after the design aspects were finished and proceeded to give the players the pleasure of exploring it afterward. it was really rewarding to be able to interact with an environment after helping create it.

That was absolutely amazing. I love how meta your game is with making a game in Unity, it seems that great minds think alike :)! Though you definitely went harder with the visuals by making the 3D rotatable, interactable, and even not only changeable but also playable. Amazing stuff!

I love the idea for this game! Amazing combination of 2d and 3d as well as a great deal of player choice. I can see this idea being combined with a full fledged game world to make a unique experience for every player. 

I see a lot of potential in this game and would definitely like to check up on it if you do decide to do an update on it. I can almost see this as a character design session, except it's not a character. Love it!

This was such a fun concept! Being able to walk around in the little terrain I created was really cool. I liked that we were able to cycle through the different color choices before deciding on one.

I really like the environment you created! 

Sandboxy!

Woah this is such a cool idea! I really love how you can play in the world you created at the end

The combine with 3D world really nice! the game create the feeling of proud about creating something in a few mins.

Very interesting take on the classic text-based game. This one seems to be more of a simulation sort of thing where you can enable players to decorate a world which is quite interesting and very unique.

The customization is awesome! Seriously I would love to see how you implement this in later projects. Allowing the player so much choice despite the limited canvas is such a technological feat for this class. For now I will romp around in my all green world.

Yeah I’m honestly blown away by the features in this… I’m really interested in seeing what the code for this looks like! I would have never thought about changing the color of 3D objects with key inputs. Getting to run around your creation is also definitely the best touch.

+1 on the code. I am curious to see how the coloring feature works. The limited canvas space, bold colors, and the inclusion of a Narrator with its own dialogue and diction (instead of, idk, plain instructions) really adds feelings of whimsy to it all. Like a children's coloring book brought to life. I'm the child. Oh I do miss coloring.

I loved how interactive it was the camera circling the map was a nice touch! It was really fun to see how the whole world was changing with my choices and then I got to actually PLAY in it! (Of course my first instinct was to run off the edge tho, nice job with the borders:)

Yeah, the interactivity in this game really sells it. Being able to run around in the tiny world that you’ve colored is really the sugar on the cream, it’s a very cohesive experience.

Love how the choices you make reflect the game dev process of choosing how things look in the scene, and actually playtesting it. The different components being modified really adds to this effect. Like the swap from 2d to 3d when you actually playtest your game.  

I think the choices given to the player were used to provide a result that you can actually see. The transition from 2D to 3D space makes me feel like I really made my own game. Very cool use of both text and a 3D space!